Training of the rotacional perception with videogames

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Abstract

Even though videogames are a very popular form of entertainment in the 21st century, the extent to which cognitive skills are involved is underestimated. The present pilot study experimentally examined the effects of videogames for the sharpening of perceptual and rotational skills. The videogame used was Perspective, a free-to-play game developed by DigiPen Institute of Technology that involves altering a 3D space to solve a 2D puzzle. The subjects played for at least 2 hours of Perspective, and underwent Raven’s progressive matrices and Cambridge’s rotational task tests before and after the exposure to said videogame. Statistically significant differences were found between the scores obtained—on both tests—before playing Perspective and afterwards. Also, gender dfferences were observed in the rate of improvement for each tasks. As shown by the results, videogames are a valid tool to enhance visuospatial abilities and its application in cognitive rehabilitation is suggested.

Keywords

Videogames, Brain Training, Mental Rotation, Perception, Experimental.

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Author Biographies

Marcos Castejon, Ramon Llull University

Dr.

Xavier Carbonell, Ramon Llull University

Dr.

Héctor Fúster, Ramon Llull University

Dr.

DOI

https://doi.org/10.33115/udg_bib/cp.v4i06.22084

Published

2015-01-01

How to Cite

Castejon, M., Carbonell, X., & Fúster, H. (2015). Training of the rotacional perception with videogames. Communication Papers. Media Literacy and Gender Studies., 4(06), 74–80. https://doi.org/10.33115/udg_bib/cp.v4i06.22084

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Section

Articles