Creating videogames with Scratch in Secondary Schools

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Abstract

This paper presents an educational experience in which high school students create video games in the classroom through free programming software. The educational project is based on the software application "Scratch," an open source graphical environment developed at the Massachusetts Institute of Technology to learn intuitively coding by blocks. As a result of the experience, students have been able to design and create complex video games with different programming modules thus increasing their technical skills and promoting greater creativity of the teaching-learning process. In a near horizon, digital illiteracy will be represented by those who are not able to be digital creators. A digital creation that is a necessary competence for the proper and complete development of a person in any academic, social and professional environment and to develop objectives and competencies of formal education from a creative perspective.

Keywords

Video games, programming, Education, Scratch

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Author Biographies

Esteban Vázquez-Cano, National Spanish Distance University (UNED) –

Dr.

Desiderio Ferrer Delgado, Ministry of Education of Castilla-La Mancha

Dr.

DOI

https://doi.org/10.33115/udg_bib/cp.v4i06.22083

Published

2015-01-01

How to Cite

Vázquez-Cano, E., & Ferrer Delgado, D. (2015). Creating videogames with Scratch in Secondary Schools. Communication Papers. Media Literacy and Gender Studies., 4(06), 63–73. https://doi.org/10.33115/udg_bib/cp.v4i06.22083

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Articles