Inhabiting the Metaverse through the Embodiment of Avatars in Virtual Places

Authors

Abstract

As a consequence, the digital has become a new modality of existence that is equated with reality. The digital transformation overcomes the disciplinary borders of finance and engineering, to get into design, arts and architecture. The aim of this paper is to analyze the relationships between spaces and bodies within the framework of digital architecture. Deeping in architectural practices in virtual spaces, digital modeling constitutes a playful environment that becomes a “proto-metaverse”. In virtual habitat, the body becomes a conceptual-object modulated through the avatar. Living spaces connect in a continuum from online to offline life. The avatar functions as the digital presence of the body and architecture as the convergence of physical to digital places. 

Keywords: hábitat, architecture, embodiment, immersion, interactivity, metaverse

Keywords

hábitat, architecture, embodiment, immersion, interactivity, metaverse

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References

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Author Biography

Carlos RIOS-LLAMAS, Architecture Faculty, UDLSB

Architect. Habitat socioanthropologist. PhD in Scientific-Social Studies from the Western Institute of Technology and Higher Studies (ITESO). Researcher and full-time professor at the Faculty of Architecture, Universidad de La Salle Bajío.

DOI

https://doi.org/10.33115/udg_bib/cp.v11i23.22832

Published

2022-12-23

How to Cite

RIOS-LLAMAS, C. (2022). Inhabiting the Metaverse through the Embodiment of Avatars in Virtual Places. Communication Papers. Media Literacy and Gender Studies., 11(23), 136–151. https://doi.org/10.33115/udg_bib/cp.v11i23.22832