What happen when the audience create? Narrative expansiono o fan animated serie through fanarts

Authors

  • Verónica Itzel Chávez Ordóñez University of Guadalajara

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Abstract

The changes that the Internet has brought to the media , both in

content production and reception processes are unprecedented.

These transformations have brought television content

simultaneously , and almost a sense of reciprocity in a change in

the dynamics of reception. It starts to make greater use of the

name "prosumers " ( Scolari , 2009 , 2012) , consumers who

have left the passive side of audience to become active subjects in

addition to eating produce. Recipients of the digital age have

greater tools to appropriate, question, discuss or negotiate the

messages presented by the media. In this paper, I intend to delve

into the content created by fans of a cartoon called Adventure

Time. My intention is to observe how the narrative unfolds the

story canon, amended or questioned, through the fanarts

produced by active receptors. I will use the analysis model

proposed by the research group of Carlos Scolari (2012), to

discuss transmedia narratives, based on narrative theory and

semiotic theory, focusing on the dimension that addresses the

content created by users, and some concepts for discrepancies

between the content created by producers and receivers,

mentioned by Henry Jenkins (2009) to discuss the transmedia

narrative.

Keywords

Transmedia storytelling, user-generated content, fiction, crossmedia, prosumers, animation

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Author Biography

Verónica Itzel Chávez Ordóñez, University of Guadalajara

Master Researcher – University of Guadalajara – Mexico –

DOI

https://doi.org/10.33115/udg_bib/cp.v3i04.22127

Published

2014-01-01

How to Cite

Chávez Ordóñez, V. I. (2014). What happen when the audience create? Narrative expansiono o fan animated serie through fanarts. Communication Papers. Media Literacy and Gender Studies., 3(04), 77–86. https://doi.org/10.33115/udg_bib/cp.v3i04.22127

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Articles