Society 2.0: from the democratization of media communication to the socialization of production
Downloads
Abstract
The advent of the Internet and online social networks unleashed a transformation of the social structures organized by the web, mobile technologies, and the ubiquitous access to information. During 2004 and 2014, the proliferation of communication tools made possible social participation in the production, editing, and distribution of content and information, disrupting mass communication media. Manuel Castells (2010) argues that the consumer becomes at the same time an active creator capable of contributing and sharing multiple visions of the world in which he inhabits. A huge economic crisis and innovation technology pushed millions of people to rely on the web to capitalize on their creativity to create companies, services and products through entrepreneurship and collective collaboration via crowdfunding and the sharing economy. The rise in Internet adoption and mobile devices form an infrastructure combined by the connection of digital devices with the Internet, redefining the relationship between people, technology and cities. The growth of participatory culture and the rise of content creators are opening new opportunities for a second stage of digital disruption with the potential to transform other industries.Keywords
digital disruption, entrepreneurship, creative industries, participatory culture, sharing economy.Downloads
References
• Ács, Z. J., Szerb, L., & Autio, E. (2015). 2016 Global entrepreneurship and development index 2011. Global Entrepreneurship Development Institute. Consultado el 11 de Noviembre de 2015, de http://thegedi.org/2016-global-entrepreneurshipindex/
• Anderson, C. (2010). In the Next Industrial Revolution, Atoms Are the New Bits. Consultado el 4 de Agosto del, 2015, en http://www.wired.com/2010/01/ff_newrevolution/
• Carriles, L. (2015). Inadem, del subejercicio a la opacidad. Consultado el 21 August 2015, en Eleconomista.com.mx: http://eleconomista.com.mx/industrias/2014/12/15/inadem-subejercicio-opacidad
• Castells, M. (2010): Comunicación y poder. Madrid:Alianza.
• Christensen, C. (2013). The innovator's dilemma:when new technologies cause great firms to fail. Harvard Business Review Press.
• MasterCard Social Newsroom,. (2015). Cubic and MasterCard Launch the Urbanomics Mobility Project. Consultado 12 Noviembre 2015, de http://newsroom.mastercard.com/pressreleases/ cubic-and-mastercard-launch-theurbanomics- mobility-project/
• De Oslo, M. (2005). Guía para la recogida e interpretación de datos sobre innovación. Luxembourg: OECD.
• Domínguez, A., Pérez N. en Godínez R. M., Ortiz J. L. (Cord.) (2013). Economía y Cultura . México. UACM.
• Evans, D. (2011). The internet of things: How the next evolution of the internet is changing everything. CISCO white paper .
• Florida, R. (2002). The creative class. The rise of the creative class .
• FOMIN (2015). Primer estudio sobre crowdfunding realizado en México posiciona al país como líder en América Latina . Consultado el 15 Septiembre 2015, en http://www.fomin.org/es/PORTADA/Noticias/Comunicadosdeprensa/ArtMID/3819/ArticleID/1100/Primerestudio-sobre-crowdfunding-realizado-en- M%C3%A9xico-posiciona-al-pa%C3%ADs-comol% C3%ADder-en-Am%C3%A9rica-Latina.aspx
• Freeman, A. (2013). Invertir en la Civilización: presentación sobre las industrias creativas , Mexico. Discurso. Consultado el 22 de Agosto de 2015, en Adademica. edu: https://www.academia.edu/3625913/Invertir_en_la_Civilizacion_presentacion_sobre_las_industrias_creativas_Mexico_in_Spanish
• Garnham, N. (2011). Industrias Creativas: Amenazassobre la cultura digital . España.Gedisa.
• Global Entrepreneurship Development Institute (2015) Global Entrepreneur Index . Consultado el 20 de Agosto del, 2015, en http://thegedi.org/2015-globalentrepreneurship- index/
• Hensley, M. (2014). 5 Most Successful 3D Printer Crowdfunding Projects of All-Time . 3DPrint.com. Consultado el 10 de Noviembre 2015, en http://3dprint.com/294/5-most-successful-3d-printercrowdfunding-projects-of-all-time/
• Hidalgo, P. J., & Pavón, J. (1997). Gestión e Innovación. Un enfoque estratégico.
• James, J. (2014). Data Never Sleeps 2.0. ( 2014-04-23) [2014-07-20]. http://www. domo. com/ blog/2014/04/datanever-sleeps-2-0.
• Kahne, J., Middaugh, E., & Allen, D. (2014). Youth, new media, and the rise of participatory politics.
• McCarthy, N. (2015). The Countries With The Most Engineering Graduates. Forbes. Consultado el 21 de Agosto 2015, de http://www.forbes.com/sites/niallmccarthy/201 5/06/09/the-countries-with-the-mostengineering- graduates-infographic/
• Ojeda, M. (2015). Ajustan reglas del Inadem ante recorte de presupuesto. Consultado el 21 Agosto 2015, en Elfinanciero.com.mx: http://www.elfinanciero.com.mx/economia/inad em-recibira-mil-188-mdp-de-presupuesto-para- 2015.html
• O’Reilly, T. (2005). What is Web 2.0? Design Patterns and Business Models for the Next Generation of Software. O’Reilly Network. Recuperado de http://www.oreillynet.com/pub/a/oreilly/tim/n ews/2005/09/30/what-is-web-20.html
• Presnky, M. (2001). Digital natives, digital immigrants. On the Horizon, MCB University Press, 9.
• Tapscott, D., Williams, A.D. (2007). Wikinomics La nueva economía de las multitudes inteligentes. Madrid: Paidós
• Townsend, A. M. (2013). Smart cities: big data, civic hackers, and the quest for a new utopia. WW Norton & Company.
• Wikipedia,. (2015). Design thinking . Consultado el 10 de Noviembre de 2015, en https://en.wikipedia.org/wiki/Design_thinking